<<set $lighter to false>>
<<set $hand_held_mirror to false>>
<<set $key to false>>
<<set $crowbar to false>>
<<timed 1s t8n>> You walk up to the front door. It creaks on its hinges as you slowly enter. <</timed>>
<<timed 4s t8n>>There is a closet in front of you, door slightly ajar but otherwise still. The entrance is small but to your right is the [[living room]]. <</timed>>
<<timed 6s t8n>> There also appears to be a [[closet]] directly in front of you that looks as if it is going to burst...<</timed>>
<<if visited("door.")>><<timed 7s t8n>> Go back to the [[door.]]<</timed>><</if>>
you pick up the lighter
<<set $lighter to true>>
[[else]]<<timed 1s t8n>>You enter the living room and are immediately taken aback by the liveliness with which it was left. <</timed>>
<<timed 2s t8n>>The walls of this room are painted a shade of red akin to that of fresh blood.<</timed>>
<<timed 3s t8n>>Odd paintings hang from the wall of the entry way while the remaining walls are lined floor to ceiling with books.<</timed>>
<<timed 3s t8n>> Some appear to be quite old but well taken care of. <</timed>>
<<timed 4s t8n>>Others seem to emulate an air of uneasiness with titles that make the air grow stale as you glance over them.<</timed>>
<<timed 5s t8n>>There is a record player on the wall to your left, just before the hallway. <</timed>>
<<timed 6s t8n>>There are many various records left haphazardly around the room, all bearing names you’ve never encountered.<</timed>>
<<timed 7s t8n>> Moved towards [[bookshelf]]<</timed>>
<<timed 8s t8n>> Move towards [[records]]<</timed>>
<<if visited("books")>>Continue to [[kitchen]] or pick up [[records]] <</if>>
<<if visited("door.")>><<timed 8s t8n>> Go back to the [[door.]]<</timed>><</if>><<timed 1s t8n>> You open the door and items tumble out one after the other!<</timed>>
<<timed 3s t8n>> Looking at the objects closer... <</timed>>
<<timed 4s t8n>>The closet is filled to the brim with reflective objects. There are old mirrors, large and small, a TV, broken drinking glasses, anything with a reflective surface appears to be piled into this closet. This includes old cutlery and in the corner, an old lighter laying discarded to the side next to a small hand-held mirror[[...]]<</timed>>
<<timed 1s t8n>>Do you wish to pick up the [[lighter?]]<</timed>>
<<timed 2s t8n>> or perhaps the [[hand-held mirror?]]<</timed>>
<<if visited("lighter?")>><<timed 2.5s t8n>>Continue to [[living room]] or Pick up [[hand-held mirror?]] <</timed>><</if>><<timed 1s t8n>>You flip the lighter over in your palm. <</timed>>
<<timed 2s t8n>>It is beautiful and ornate with patterns that wrap around the sides
A bit worn but still in functioning condition. <</timed>>
<<set $lighter to true>>
<<timed 3s t8n>>You tuck it away in your [[pocket|...]]<</timed>>The mirror is small but ornate as beautiful patterns of gems wrap around the back and sides. It looks old but something about it draws you [[in...]]
<<timed 1s t8n>>You look at your reflection in the mirror. It looks normal apart from the odd chill that seems to enter your body. The more you look, the colder you get. Then...<</timed>>
<<timed 5s t8n>>
Something moves
<</timed>>
<<timed 7s t8n>>
Just out of your peripheral vision
<</timed>>
<<timed 9s t8n>>
Seemingly at the very corner of your eye
<</timed>>
<<timed 12s t8n>>
It's coming closer
<</timed>>
<<timed 14s t8n>>
Closer
<</timed>>
<<timed 15s t8n>>
CLoser
<</timed>>
<<timed 16s t8n>>
CLOser
<</timed>>
<<timed 17s t8n>><span class="shake"> <span class = "bigfont"> ""[[LOOK]] [[DON'T LOOK]]"" </span> </span>
<</timed>>
<<timed 18s t8n>> CLOSer <</timed>>
<<timed 19s t8n>> CLOSEr <</timed>>
<<timed 20s t8n>> CLOSER <</timed>>
<<timed 21s>><<goto "LOOK">><</timed>>
Your head snaps away from the reflection in the mirror
your breathing is ragged and your heart is beating in your ears
You can't grasp what you saw
Was it real?
Your mind playing tricks on you?
What if you kept looking?
[[Keep mirror]] [[drop mirror]]
<<timed 1s t8n>> You continue staring into mirror <</timed>>
<<timed 2s t8n>> Trying to view the presence coming closer <</timed>>
<<timed 5s t8n>> A large amalgamation of horrors enters your vision <</timed>>
<<timed 7s t8n>> <span class="shake"> <span class = "bigfont"> EYES </span> </span> <</timed>>
<<timed 8s t8n>> <span class="shake"> <span class = "bigfont"> TEETH </span> </span> <</timed>>
<<timed 9s t8n>> <span class="shake"> <span class = "bigfont"> LIMBS </span> </span> <</timed>>
<<timed 10s t8n>> <span class= "bigfont"> WHAT </span> <</timed>>
<<timed 11s t8n>> Your mind can't catch up <</timed>>
<<timed 12s t8n>> Can't comprehend what it is seeing <</timed>>
<<timed 13s t8n>> The Mirror shakes in your hand <</timed>>
<<timed 14s t8n>><span class= "bigfont"><div class="glitch-wrapper"><div class="glitch" data-glitch="CRACK!!">CRACK!!</div> </div></span><</timed>>
<<timed 15s t8n>> A large crack appears across the surface of the mirror <</timed>>
<<timed 16s t8n>> <span class= "mediumfont">SNAP</span> <</timed>>
<<timed 17s t8n>>SnAP <</timed>>
<<timed 18s t8n>><span class= "mediumfont">SNAp</span> <</timed>>
<<timed 19s t8n>> Your mind goes [[blank]] <</timed>>
<<timed 1s t8n>>Every neuron feels like it's on fire...<</timed>>
<<timed 2s t8n>>You can't grasp a single thought<</timed>>
<<timed 3s t8n>>Just flashes of images you can't quite tell are real as you start losing consciousness<</timed>>.
<<timed 4s t8n>>Everything fades to [[black|Entrance]]<</timed>><<if $lighter is true>>
Congratulations!
<<else>>
You Died
<</if>>You tuck the mirror into your pocket and back out of the closet
<<set $hand_held_mirror to true>>
<<timed 5s>><<goto "living room">><</timed>>you drop the mirror back into the pile you found it in and head towards the living room
<<timed 5s>><<goto "living room">><</timed>><<set $lighter to false>>
<<set $hand_held_mirror to false>>
<<set $key to false>>
<<set $crowbar to false>>you pick up [[mirror]]
<<set $hand_held_mirror to true>><<if $hand_held_mirror is true>>
Congrats!
<<else>>
You Died
<</if>>
<span class= "bigfont"> <span class= "crack-text"> CRACK!! </span> </span> <</timed>><<timed 1s t8n>>The [[books]] fill you with an uneasiness you can’t place as you approach the shelves. <</timed>>
<<timed 2s t8n>>The books seem to whisper words your mind can’t latch onto.<</timed>>
<<timed 3s t8n>>On every shelf is a red candle. <</timed>>
<<timed 1s t8n>>You run your hands across the records as you approach the record player. <</timed>>
<<timed 2s t8n>>It looks old but seems to be in good condition.<</timed>>
<<timed 3s t8n>>Do you wish to play a nearby [[record?]] or continue to the [[kitchen]]?<</timed>><<timed 1s t8n>>You reach for a book and the world suddenly dims.<</timed>>
<<timed 2s t8n>>The only light comes from the sudden unanimous lighting of the candles on the shelf, bathing the bookshelves in a deep red light.<</timed>>
<<timed 2s t8n>>[img[https://spyre42.neocities.org/shelf.gif.gif][shelf]]<</timed>>
<<timed 3s t8n>>The uneasiness returns in a quick intense burst.<</timed>>
<<timed 4s t8n>>The candles flicker and then<</timed>> <<timed 5s t8n>> the candles go out,<</timed>>
<<timed 6s t8n>>plunging the room back into darkness<</timed>>
<<timed 8s t8n>><<if $lighter is true>>
You fish the lighter out of your pocket and light the flame, providing you with enough light to continue [[investigating...|living room]]
<<else>>
You can no longer see any of the living room
There is only a void in front of you apart from the thin sliver of light coming from the [[kitchen]] up ahead. <</if>><</timed>>
<<timed 1s t8n>> You reach towards one of the candles. <</timed>>
<<timed 2s t8n>> The candle still feels warm as if were recently lit.<</timed>>
Light candle????? <<timed 1s t8n>>The kitchen is poorly lit with one light flickering above the oven. <</timed>>
<<timed 2s t8n>> Various cabinets appear to be left open or ajar and there are items scattered as if they fell across the floor. <</timed>>
<<timed 3s t8n>> There seems to be a draft from where the sliding door didn’t quite close all the way, making the kitchen feel cold. <</timed>>
<<timed 4s t8n>> There is an oddly shaped [[table]] in the middle. It sticks out from the rest of the furniture as if replaced in a hurry based on how oddly it fits in the room. <</timed>>
<<timed 6s t8n>> Near the table is an [[old cupboard]] where one door hangs open and slightly broken from its hinges.<</timed>>
<<timed 7s t8n>>From the kitchen you can also enter into the [[hallway.]]<</timed>>
<<if visited("door.")>><<timed 7s t8n>> Go back to the [[door.]]<</timed>><</if>><<timed 1s t8n>>You pick up the nearest record and put it on.<</timed>>
<<timed 2s t8n>>It takes a moment for the sound to begin filtering out of the speaker.<</timed>>
<<timed 3s t8n>>It seems to be mostly instrumental but their is an underlying sound of some sort that you can't place.<</timed>>
<<timed 4s t8n>>Your head begins to ache.<</timed>>
<<timed 5s t8n>>You reach for the player in hopes of shutting it off but just as your hand touches the needle, the sound ceases.<</timed>>
<<timed 6s t8n>>Your head still aches and the red walls feel as if they are breathing. <</timed>>
<<timed 7s t8n>>You shake your head and [[move on.|kitchen]]<</timed>><img src="https://spyre42.neocities.org/hall.gif.gif" width="700" height="500">
<<timed 1s t8n>>The hallway leads north towards the other rooms in the house.
The hallway is sprawling. <</timed>>
<<timed 2s t8n>> It would look as if it went on forever if not for the odd painting hanging from the wall at the end of it. <</timed>>
<<timed 3s t8n>>The lights are dimmer here and the paintings lining the walls are more eerie. <</timed>>
<<timed 4s t8n>>The paintings are clearly portraits but all of them seem slightly off.
Smiles too wide, eyes too alert, emotions that seem stretched over their frame as if this face wasn’t originally theirs. <</timed>>
<<timed 5s t8n>> Halfway down the hall there is an [[office]] to your left, and directly across from it, a [[bathroom]] to your right. <</timed>>
<<if visited("door.")>><<timed 6s t8n>> Go back to the [[door.]]<</timed>><</if>>The office feels stale.
Stacks of boxes and documents have been placed throughout the floor.
A closet of odd jackets is found on one wall.
The other wall is lined with shelves of odd gadgets and discarded electronics.
In the corner there is a nook with a single chair and an ancient looking [[computer.]]
This nook is devoid of papers and gadgets, a stark difference to the rest of the room.
<<timed 1s t8n>>The bathroom is normal apart from the shattered glass. <</timed>>
<<timed 2s t8n>>The mirror seems broken purposefully with a large hole in the middle, cracks splintering from there to the edges of the [[mirror.]] <</timed>>
<<timed 3s t8n>>Other than that, there seems no indication that the room has been used at all. <</timed>>
<<timed 4s t8n>>There is a [[shower]] with a curtain nearby and it seems as if the door is hitting [[something]] as you swing it open.<</timed>>
<<timed 5s t8n>> Back in the [[hallway.]] and towards the end of it, there are two bedrooms, a [[smaller bedroom]] to the left and a [[larger bedroom]] to the right.<</timed>>
<<if visited("door.")>><<timed 6s t8n>> Go back to the [[door.]]<</timed>><</if>><<timed 1s t8n>>The cupboard is mostly empty apart from an old can in the corner.<</timed>>
<<timed 2s t8n>>You can’t tell what it is as the label has been rubbed off but it has likely been there longer than you care to think about.<</timed>>
<<timed 3s t8n>>As you look at the broken hinge though, it appears to have been broken by brute force. You aren’t sure what that could mean but it leaves an unsettling feeling in your gut. <</timed>>
<<timed 4s t8n>>As you look around further, there are a few items that have been knocked to the floor, utensils, plates, and to your right a [[cabinet]] that seems untouched by the mild mess around the rest of the [[kitchen]].<</timed>>
<<timed 1s t8n>>The table is a mess of ornate fabric, scattered books, and melted wax.<</timed>>
<<timed 2s t8n>>It looks as if it has been rummaged through with a great intensity and desperation, judging by how carelessly everything has been tossed aside. <</timed>>
<<timed 3s t8n>>As you look over the clutter...<</timed>><<timed 4s t8n>>.something catches your [[eye]].<</timed>><<timed 1s t8n>>You begin opening the cabinet to beautiful glassware that shines even in the dim light of the kitchen. <</timed>>
<<timed 3s t8n>>As you open the cabinet further, one quickly falls off of the shelf!<</timed>>
<<timed 3.5s t8n>>[[CATCH]]<</timed>>
<<timed 5s>><<goto "shatter">><</timed>><<timed 1s t8n>>At the last second you manage to catch the glass before it falls. <</timed>>
<<timed 2s t8n>>Holding it in your hand, that eerie feeling returns as your head begins to ache. <</timed>>
<<timed 3s t8n>>You see something out of the corner of your eye
Put the glass [[back]]
Continue looking [[closer]]<</timed>>
<<timed 1s t8n>>The glass hits the floor and it<</timed>>
<<timed 1.5s t8n>> <span class="shake"> <span class = "bigfont">shatters </span> </span><</timed>>
<<timed 2s t8n>>Reflective shards spread out across the floor and all at once...<</timed>>
<<timed 3s t8n>>everything in the room <</timed>>
<<timed 3.5s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="ERUPTS">ERUPTS</div></div><</timed>>
<<timed 4s t8n>>A high pitch sound blares in your ears as your head stings with a sharp pain<</timed>>
<<timed 5s t8n>>You hear sounds that you can't comprehend and see limbs stretch out from every shard as they engulf you in popping flesh and gnashing teeth
Your mind goes blank and pain shoots deep behind your eyes as the world turns [[black|Entrance]] <</timed>><<timed 1s t8n>>You place the glass back in the cabinet you found it in and close the door. <</timed>>
<<timed 2s t8n>>Your oncoming headache immediately abates and you turn back towards the rest of the [[kitchen]].<</timed>><<timed 1s t8n>>You continue looking at the glass in your hand with curiosity. <</timed>>
<<timed 2s t8n>>The surface reflects your face back in a warped shape and the surface shimmers with undertones of violet and blue.<</timed>>
<<timed 5s t8n>><<goto "Look">><</timed>><<timed 1s t8n>>As you gaze further into your reflection an overwhelming presence begins to seep into the corners of your vision.<</timed>>
<<timed 2s t8n>>Your headache grows and your body begins to feel cold as the air grows stale around you.<</timed>>
<<timed 4s t8n>>Every neuron feels like it's on fire...<</timed>>
<<timed 5s t8n>>You can't grasp a single thought<</timed>>
<<timed 6s t8n>>just flashes of images you can't quite tell are real
you start losing consciousness<</timed>>.
<<timed 7s t8n>>Everything fades to [[black|Entrance]]<</timed>>You peel back the crumpled fabric to reveal a key.
The key is worn and features designs at its end and a circular pattern etched into the surface.
[[Take key]] [[Leave key]] You tuck the key into your pocket and head towards the [[hallway.]]
<<set $key to true>>You place the $key back where you found it and head towards the [[hallway.]]
This page is a work in progress(might delete)
Proceed to [[hallway.]] or [[bathroom]] <<timed 1s t8n>>You pull back the shower curtain to reveal a shower in significantly worse shape than the rest of the bathroom. <</timed>>
<<timed 2s t8n>>There appears to have been some sort of struggle.<</timed>>
<<timed 3s t8n>>There is broken glass covered in dirt and surrounded by items that must have been knocked over during whatever took place [[here|bathroom]]<</timed>><<timed 1s t8n>>You go deeper int the bathroom and pull the door away from the wall to see what's blocking it.<</timed>>
<<timed 2s t8n>>Behind the door lies a crowbar.<</timed>>
<<timed 3s t8n>>It seems to have been cast aside in a haste.<</timed>>
<<timed 4s t8n>>Do you wish to pick it [[up?]]<</timed>>
<<timed 4.5s t8n>>Or leave it [[behind|bathroom]].<</timed>><<timed 1s t8n>>You feel a chill as you enter.<</timed>>
<<timed 2s t8n>>The bed sits in the middle with a large wooden frame and sheets covered in overlapping patterns of black and gold. <</timed>>
<<timed 3s t8n>>The walls are covered in odd wallpaper.
You try not to look too hard. <</timed>>
<<timed 4s t8n>>If you stare too long it looks as if something is moving beneath the pattern. <</timed>>
<<timed 5s t8n>>Next to the bed on either side are two bedside tables. <</timed>>
<<timed 6s t8n>>Each table has books stacked to the ceiling; somehow nothing has fallen yet. <</timed>>
<<timed 7s t8n>>The books fill you with the same eerie feeling as the ones in the living room, they almost seem to whisper in your ear as you pass.<</timed>>
<<timed 8s t8n>>Across the bed is the [[armoire.]] <</timed>>
<<timed 1s t8n>>This bedroom is small yet cozy. <</timed>>
<<timed 2s t8n>>There is a bed with small fairy lights around it in the wall directly across from the entrance. <</timed>>
<<timed 3s t8n>>Shelves line the two walls next to the bed with the last wall containing the closet.
The closet appears untouched but the shelves seem to have been knocked into at some point. <</timed>>
<<timed 4s t8n>>You can see where figurines and objects have clearly been knocked off the shelves and into the floor. <</timed>>
<<timed 5s t8n>>The walls are a shade of blue that fills you with a deep sadness though you can’t pinpoint why. <</timed>>
<<timed 6s t8n>>Exiting this bedroom, directly in front of you, is the [[largest bedroom|larger bedroom]] in the house.<</timed>><<set $crowbar to true>>
<<timed 1s t8n>>You pick up the crowbar and return the door to its open [[position|bathroom]].<</timed>>
<<timed 1s t8n>>[[Look into mirror]] <</timed>>
<<timed 1.5s t8n>>[[Continue exploring|bathroom]]<</timed>><<timed 1s t8n>>As you gaze further into your reflection an overwhelming presence begins to seep into the corners of your vision.<</timed>>
<<timed 2s t8n>>Your headache grows and your body begins to feel cold as the air grows stale around you.<</timed>>
<<timed 4s t8n>>Every neuron feels like it's on fire...<</timed>>
<<timed 5s t8n>>You can't grasp a single thought<</timed>>
<<timed 6s t8n>>just flashes of images you can't quite tell are real
you start losing consciousness<</timed>>.
<<timed 7s t8n>>Everything fades to [[black|Entrance]]<</timed>><<timed 1s t8n>>It looms over the rest of the room as the largest piece of furniture. <</timed>>
<<timed 2s t8n>>Black stained wood and ornate patterns that match that of the wallpaper seem to cover the surface. <</timed>>
<<timed 3s t8n>>It appears to be bolted shut but maybe that is for the best. <</timed>>
<<timed 5s t8n>> As you look [[closer...]]<</timed>><<timed 1s t8n>>You see a faint glow of warm light from behind the armoir. <</timed>>
<<timed 2s t8n>>It makes an outline that looks like the frame of another [[door.]]<</timed>><<timed 1s t8n>>Text is timed-not everything you first see is all there is...<</timed>>
<<timed 2s t8n>>With that in mind...<</timed>>
<<timed 3s t8n>>Remember to scroll as text appears...<</timed>>
<<timed 4s t8n>>[[Enter|Entrance]]<</timed>><<timed 1s t8n>>You go to try and move the armoir and get a better look of where the light is coming from. <</timed>>
<<timed 2s t8n>>As you apply pressure...<</timed>>
<<timed 3s t8n>>You realize that this piece of furniture is attached to the floor of the bedroom by rusty bolts.<</timed>>
<<timed 4s t8n>>They look like they may already be loose...<</timed>>
<<if $crowbar is true>><<timed 5s t8n>> You may be able to pry them out using that [[crowbar]] you picked up earlier. <</timed>>
<<else>>
<<timed 5s t8n>>They are still attached well enough that you could not get them out by hand.
Maybe there is something else you could use in the house...
[[closet]]
[[living room]]
[[hallway.]]
[[kitchen]]
[[bathroom]]
<</timed>>
<</if>>
<<timed 1s t8n>>You kneel down by the bolts and begin to slowly pry them out one by one until the armoir is no longer secured to floor.<</timed>>
<<timed 2s t8n>>You then begin pushing the furniture away from the wall.<</timed>>
<<timed 3s t8n>>It's heavy but doable and soon you have clear view of what is in fact another door.<</timed>>
<<timed 5s t8n>>It is still emanating a warm light and looks to have a beautifully engraved [[lock]] on the door.<</timed>><<timed 1s t8n>>It appears newly installed despite looking old and warn.<</timed>>
<<if $key is true>>
<<timed 2s t8n>>The lock features a similar circular pattern as the key that you previously found and looks just as odd. <</timed>>
<<timed 3s t8n>>You place the key in the lock and turn.<</timed>>
<<timed 4s t8n>>You hear the door unlock and push it open into what appears to be a [[game room]] of sorts...<</timed>>
<<else>>
<<timed 2s t8n>> The lock features an odd pattern and looks to be quite old...<</timed>>
<<timed 3s t8n>>Unfortunately the lock and its hinges are still too strong and intact for the crowbar to be of much use.<</timed>>
<<timed 4s t8n>>Maybe there is a key somewhere else in the house...
[[Entrance]]
[[living room]]
[[hallway.]]
[[kitchen]]
[[bathroom]]
<</timed>>
<</if>>
<<timed 1s t8n>>You hear the door close behind you as you enter...<</timed>>
<<timed 2s t8n>>This room feels the most alive out of the rooms in the house.<</timed>>
<<timed 3s t8n>>The walls are covered in vibrant artworks and the overhead light casts a warm glow across the room.<</timed>>
<<timed 4s t8n>>There is a shelf of games and books on every wall and [[curtains]] matching the bedroom wallpaper obscuring the view of one line of shelves furthest from the entrance.<</timed>>
<<timed 6s t8n>>In the center is a table with a [[board game]] of some kind that looks to have been started but never finished. <</timed>>
<<timed 6.5s t8n>>Surrounding the game there are unlit candles.<</timed>>
<<timed 7s t8n>>Surrounding the tables are three chairs and a circular rug.<</timed>>
<<timed 8s t8n>>The room seems to be the most recently used in the house and lacks the cold chill that seems to follow throughout the other rooms.<</timed>>
<<timed 9s t8n>>However, a small sense of dread seems to linger.<</timed>><<timed 1s t8n>>The game on the table looks less like a game and more like a carefully set up work of art as you get a closer look. <</timed>>
<<timed 2s t8n>>There is some sort of pyramid shape in the middle, draped in a thick velvet fabric. <</timed>>
<<timed 3s t8n>>Surrounding it are various small reflective objects placed equal distance from each other around the pyramid. <</timed>>
<<timed 4s t8n>>They are too small to capture your reflection but you can still see a clear shine to them.<</timed>>
<<timed 6s t8n>>Something about the pyramid draws you in and the more attention you give, the more it almost seems to whisper to [[you...]]<</timed>>
<<timed 1s t8n>>You reach for the fabric covering the [[shape.]]<</timed>><<timed 1s t8n>>As you pull the fabric from the pyramid.<</timed>>
<<timed 2s t8n>>A bright light emerges from the center of the table.<</timed>>
<<timed 3s t8n>>The overhead light...<</timed>>
<<timed 3.5s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="SHATTERS">SHATTERS</div></div><</timed>>
<<timed 4s t8n>>The surrounding candles light one by one around the object.<</timed>>
<<timed 5s t8n>>The candles glow brighter than should be possible.<</timed>>
<<timed 6s t8n>>The reflective objects project the light back towards the pyramid.<</timed>>
<<timed 7s t8n>>The pyramid begins to pulse and twist and you...<</timed>>
<<timed 7.5s t8n>> <div class="glitch-wrapper"><div class="glitch" data-glitch="SCREAM">SCREAM</div></div><</timed>>
<<timed 8s t8n>>Your head aches.<</timed>>
<<timed 9s t8n>>Your heart is beating faster and faster<</timed>>
<<timed 10s t8n>>Then...<</timed>>
<<timed 11s t8n>>Something starts to emerge from the[[middle]]<</timed>>
<<timed 12s t8n>>[img[https://spyre42.neocities.org/table.gif.gif][table]]<</timed>>
<<timed 1s t8n>>You can't grasp what it is.<</timed>>
<<timed 2.5s t8n>>You need to <span class="bigfont"><span class="shake">[[LEAVE]]</span></span><</timed>>
<<timed 1s t8n>>You remember the [[entrance|fear]] you came from and across from it you can also see the [[curtains|passageway]] you previously avoided.<</timed>>
<<timed 6s>><<goto "creature">><</timed>><<timed 1s t8n>>You pull back the curtains only to see a void staring back.<</timed>>
<<timed 2s t8n>>It must be some kind of passageway though it's too dark for any details to be made out.<</timed>>
<<timed 5s t8n>>Something whispers in your ear and your attention is turned back towards the [[game table|board game]].<</timed>><<timed 1s t8n>>You pull back the curtains and start running<</timed>>
<<timed 2s t8n>>It really is a void<</timed>>
<<timed 3s t8n>> You can't see anything in front of you<</timed>>
<<timed 4s t8n>>The ground feels uneven<</timed>>
<<timed 5s t8n>>The walls seem to be narrowing the further you go<</timed>>
<<timed 6s t8n>>You hear a heavy shuffling to your right<</timed>>
<<timed 7s t8n>>Whatever it is, it's behind you and gaining fast<</timed>>
<<if $lighter is true>> <<timed 8s t8n>>You take out your lighter<</timed>>
<<timed 9s t8n>>The walls are close enough that your small source of light is able to give you details of the walls and a row of mirrors lining the right side<</timed>>
<<timed 11s t8n>>In the corner of your eye you see a mass following behind your reflection<</timed>>
<<timed 13s t8n>>It's big and It's following you<</timed>>
<<timed 14s t8n>>You speed up but so does the monster<</timed>>
<<timed 15s t8n>><span class="bigfont">WAIT</span><</timed>>
<<timed 16s t8n>>A mirror appears to have fallen in front of the [[path]] before an upcoming corner<</timed>>
<<else>>
<<timed 8s t8n>>The walls seem to be narrowing the further you go<</timed>>
<<timed 9s t8n>>You hear a heavy shuffling to your right<</timed>>
<<timed 10s t8n>>Whatever it is, it's behind you and gaining fast<</timed>>
<<timed 12s t8n>>You still can't see a thing but you feel the walls narrowing the further you go<</timed>>
<<timed 13s t8n>>You don't see it but you hear the sounds of limbs falling over themselves<</timed>>
<<timed 14s t8n>>The sounds are getting closer and your head is starting to ache again<</timed>>
<<timed 15s t8n>>You can't <span class="bigfont">SEE</span><</timed>>
<<timed 16s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="CRASH">CRASH</div></div><</timed>>
<<timed 17s t8n>>You tripped over something in the path and collided with a wall in front of you<</timed>>
<<timed 18s t8n>>You are definitely bleeding and your head is pounding<</timed>>
<<timed 19s t8n>>You feel the creature coming closer<</timed>>
<<timed 20s t8n>>Everything <span class="bigfont"><span class="shake">BURNS</span></span><</timed>>
<<timed 21s t8n>>Everything <span class="bigfont"><span class="shake">HURTS</span></span><</timed>>
<<timed 22s t8n>>Your senses are colliding and you can't pinpoint what's real<</timed>>
<<timed 23s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="BURNING">BURNING</div></div><</timed>>
<<timed 24s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="BUZZING">BUZZING</div></div><</timed>>
<<timed 25s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="HURTING">HURTING</div></div><</timed>>
<<timed 26s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="SCREAMING">SCREAMING</div></div><</timed>>
<<timed 27s t8n>><span class="bigfont"><span class="shake">MOUTHS</span></span><</timed>>
<<timed 28s t8n>><span class="bigfont"><span class="shake">EYES</span></span><</timed>>
<<timed 29s t8n>><span class="bigfont"><span class="shake">TEETH</span></span><</timed>>
<<timed 30s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="STOP">STOP</div></div><</timed>>
<<timed 31s t8n>><span class="bigfont"><span class="shake">STOP</span></span><</timed>>
<<timed 32s t8n>><span class="bigfont">STOP</span><</timed>>
<<timed 33s t8n>>Everything stops<</timed>>
<<timed 34s t8n>>Everything goes [[blank|Entrance]]<</timed>>
<</if>><<timed 1s t8n>>You run to the entrance.<</timed>>
<<timed 3s t8n>>You reach for the door knob only to realize that it has locked behind you.<</timed>>
<<timed 5s t8n>>You hear a cacophony of sound behind you.<</timed>>
<<timed 7s t8n>> <span class="bigfont"><span class="shake">THUMP</span></span><</timed>>
<<timed 8s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="GNASHING"> GNASHING </div></div><</timed>>
<<timed 9.5s t8n>><span class="bigfont"><span class="shake">THUMP</span></span><</timed>>
<<timed 11s t8n>> <div class="glitch-wrapper"><div class="glitch" data-glitch="BITING">BITING</div></div><</timed>>
<<timed 12.5s t8n>><span class="bigfont"><span class="shake">THUMP</span></span><</timed>>
<<timed 14s t8n>><div class="glicth-wrapper"><div class="glitch" data-glitch="BUZZING">BUZZING</div></div><</timed>>
<<timed 15.5s t8n>><span class="bigfont"><span class="shake">THUMP</span></span><</timed>>
<<timed 17s t8n>>It's behind you.<</timed>>
<<timed 20s t8n>>An unimaginable [[creature]]<</timed>>
<<timed 1s t8n>>The creature is angled towards you and approaching at a frightening speed<</timed>>
<<timed 2.5s t8n>>Your eyes strain to look at it<</timed>>
<<timed 3s t8n>>The creature is an alarming mass of organic matter<</timed>>
<<timed 4s t8n>><span class="bigfont"><span class="shake">ARMS</span></span><</timed>>
<<timed 5s t8n>><span class="bigfont"><span class="shake">LEGS</span></span><</timed>>
<<timed 6s t8n>><span class="bigfont"><span class="shake">TEETH</span></span><</timed>>
<<timed 7s t8n>><span class="bigfont"><span class="shake"><span style="color:red">RED</span></span></span><</timed>>
<<timed 8s t8n>><span class="bigfont"><span class="shake"><span style="color:red">RED</span></span></span><</timed>>
<<timed 9s t8n>><span class="bigfont"><span class="shake"><span style="color:red">RED</span></span></span><</timed>>
<<timed 10s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="BRIGHT">BRIGHT</div></div><</timed>>
<<timed 11s t8n>>You can't tell what it is<</timed>>
<<timed 12s t8n>>There are too many eyes<</timed>>
<<timed 13s t8n>>So much buzzing<</timed>>
<<timed 14s t8n>>Your head is pounding<</timed>>
<<timed 15s t8n>>You may be bleeding<</timed>>
<<timed 16s t8n>>It's hard to tell<</timed>>
<<timed 17s t8n>>You dont underSTAND<</timed>>
<<timed 18s t8n>><span class="bigfont">YOU CANT ABSORB INFORMATION</span><</timed>>
<<timed 19s t8n>><span class="bigfont">WHAISITWHATISITWHATISIT</span><</timed>>
<<timed 20s t8n>><span class="bigfont">TOO MUCH SENSATION</span><</timed>>
<<timed 21s t8n>><span class="bigfont">YOUR NERVES ARE ON FIRE</span><</timed>>
<<timed 22s t8n>><span class="bigfont">EVERYTHING BURNS</span><</timed>>
<<timed 23s t8n>><span class="bigfont">YOUR EYES ARE OPEN</span><</timed>>
<<timed 24s t8n>><span class="bigfont"><span class="shake">AT LEAsT YoU tHInK ThEY aRE</span></span><</timed>>
<<timed 25s t8n>><span class="bigfont"><span class="shake">EVERTHING BUZZES AROUND AND YOU CANT TELL WHATS HAPPENING ANYMORE</span></span><</timed>>
<<timed 26s t8n>><span class="bigfont">EVERYTHING STOPS</span><</timed>>
<<timed 27s t8n>>EVERYTHING STOPS[[...|Entrance]]<</timed>>
<<timed 1s t8n>>You are able to quickly go around but if you hadn't had light you likely would have collided with the wall<</timed>>
<<timed 2s t8n>>You turn the corner<</timed>>
<<timed 4s t8n>><span class="bigfont">Light</span><</timed>>
<<timed 5s t8n>>There is light up ahead<</timed>>
<<timed 6s t8n>>You can see it and it fills you with hope<</timed>>
<<timed 7s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="CRACK">CRACK</div></div><</timed>>
<<timed 8s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="CRACK">CRACK</div></div><</timed>>
<<timed 9s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="CRACK">CRACK</div></div><</timed>>
<<timed 10s t8n>>Mirrors break behind you<</timed>>
<<timed 11s t8n>>The creature is so much closer to your reflection<</timed>>
<<timed 12s t8n>>Your head aches<</timed>>
<<timed 13s t8n>>You keep running<</timed>>
<<timed 14s t8n>>Towards the [[light]]<</timed>><<timed 1s t8n>>There are still mirrors lining the wall<</timed>>
<<timed 2s t8n>>The creature is now firmly in your side view<</timed>>
<<timed 3s t8n>>If you turned your head you would clearly see it<</timed>>
<<timed 4s t8n>>Your running out of time to make it to the light source<</timed>>
<<timed 6s t8n>>It's so close<</timed>>
<<timed 7s t8n>>The creature is so much closer<</timed>>
<<timed 8s t8n>>You need to make a decision and you need to make it <span class="bigfont">FAST</span><</timed>>
<<timed 10s t8n>>[[Break mirrors]]
[[Keep Running]]
[[Try to fight]]
<<if $hand_held_mirror is true>>
[[Pull out your hand-held mirror]]
<<else>>
<</if>>
<</timed>>
<<timed 16s>><<goto "Keep Running">><</timed>><<timed 1s t8n>>You reach for the small mirror you picked up earlier<</timed>>
<<timed 2s t8n>>It buzzes faintly in your hand but you keep your eyes off of the reflection<</timed>>
<<timed 4s t8n>>You can see the the creature following in the mirrors beside you out of the corner of your eye<</timed>>
<<timed 5s t8n>>You need an idea<</timed>>
<<timed 6s t8n>><span class="bigfont">QUICKLY</span><</timed>>
<<timed 7s t8n>>[[Throw mirror towards creature|Try to fight]]
[[Point mirror towards creature]]
[[Look at mirror|LOOK]]
[[Break mirror|Break mirrors]]<</timed>>
<<timed 20s>><<goto "Keep Running">><</timed>><<timed 1s t8n>>You keep running towards what you hope is an exit<</timed>>
<<timed 2.5s t8n>>You try to speed up but the creature is fast on your heels<</timed>>
<<timed 4s t8n>>You start to feel a buzzing sensation as your head ache increases
you are still running<</timed>>
<<timed 5s t8n>>So is the creature<</timed>>
<<timed 6s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="PAIN">PAIN</div></div><</timed>>
<<timed 7s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="HURTS">HURTS</div></div><</timed>>
<<timed 8s t8n>>suddenly you can't see that faint light anymore<</timed>>
<<timed 9.5s t8n>>Everything hurts and there is an incessant<</timed>>
<<timed 10s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="BUZZING">BUZZING</div></div><</timed>>
<<timed 11s t8n>>Your hands are free<</timed>>
<<timed 12s t8n>>You must have dropped your lighter<</timed>>
<<timed 13s t8n>>It wouldn't be of use anymore anyways<</timed>>
<<timed 14s t8n>>You can't see and all you can feel is that buzzing and an ache that has spread throughout your very being<</timed>>
<<timed 16s t8n>>You're gone before you understand what happened[[...|Entrance]]<</timed>><<timed 1s t8n>>The moment you turn towards the creature, you realize you have made a terrible mistake<</timed>>
<<timed 3s t8n>>Your bravery is commendable but the moment you try to focus on what is in front of you, your head feels like it is going to explode as fear consumes you<</timed>>
<<timed 6s t8n>>The lighter falls from your hand<</timed>>
<<timed 8s t8n>>You can only make out the vague shapes of what you know to be some sort of organic combination of elements<</timed>>
<<timed 9s t8n>>You still can't see but your ears ring<</timed>>
<<timed 10s t8n>>Your head aches<</timed>>
<<timed 11s t8n>>There is so much <div class="glitch-wrapper"><div class="glitch" data-glitch="BUZZING">BUZZING</div></div><</timed>>
<<timed 12s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="BUZZING">BUZZING</div></div><</timed>>
<<timed 13s t8n>><div class="glitch-wrapper"><div class="glitch" data-glitch="IT HURTS">IT HURTS</div></div><</timed>>
<<timed 14s t8n>>You can't comprehend anything anymore<</timed>>
<<timed 15s t8n>>There is too much happening<</timed>>
<<timed 16s t8n>>Too much feeling<</timed>>
<<timed 17s t8n>>Your mind goes [[blank|Entrance]]<</timed>><<timed 1s t8n>><<if visited("Pull out your hand-held mirror")>>You throw the small mirror and end up cracking one hanging on the wall as your small mirror falls and shatters on the ground.
The creature's presence is still looming<</if>><</timed>>
<<timed 2s t8n>>You start frantically breaking mirrors with your bare hands and sheer force<</timed>>
<<timed 3s t8n>>Glass covers you and the floor as you continue moving towards the light<</timed>>
<<timed 4.5s t8n>>You feel a warm liquid dripping from your finger tips<</timed>>
<<timed 5s t8n>>You're bleeding<</timed>>
<<timed 6s t8n>>You continue to run but you can't help the overwhelming buzzing that starts to fill the space around you<</timed>>
<<timed 8s t8n>>You can't see the light anymore<</timed>>
<<timed 9s t8n>>All of your senses are on fire<</timed>>
<<timed 10s t8n>>You can't tell what's happening<</timed>>
<<timed 11s t8n>>you aren't sure if you're even breathing anymore<</timed>>
<<timed 12s t8n>>Everything <div class="glitch-wrapper"><div class="glitch" data-glitch="HURTS">HURTS</div></div><</timed>>
<<timed 13s t8n>>Everything <div class="glitch-wrapper"><div class="glitch" data-glitch="BURNS">BURNS</div></div><</timed>>
<<timed 14s t8n>>Then [[nothing|Entrance]]<</timed>>
<<timed 1s t8n>>Your turn toward the wall quickly, small mirror angled directly at the reflection of the creature in the mirror<</timed>>
<<timed 3s t8n>>Everything happens fast<</timed>>
<<timed 4s t8n>>The creature lunges towards you<</timed>>
<<timed 5s t8n>>You feel the intense <span class="shake">buzzing</span><</timed>>
<<timed 6s t8n>>The ache in your bones<</timed>>
<<timed 7s t8n>>Blood from your ears<</timed>>
<<timed 8s t8n>>A presence that only feels like an extreme manifestation of dread passes over you and then it fizzles out<</timed>>
<<timed 9s t8n>>You hear a horrible high pitched <div class="glitch-wrapper"><div class="glitch" data-glitch="SCREECH">SCREECH</div></div><</timed>>
<<timed 10s t8n>>Your vision blurs<</timed>>
<<timed 11s t8n>>You keep your eyes towards the ground<</timed>>
<<timed 12s t8n>>You keep the mirror straight forward<</timed>>
<<timed 13s t8n>>You hear a <span class="bigfont"><span class="shake">folding</span></span> and <div class="glitch-wrapper"><div class="glitch" data-glitch="GNASHING">GNASHING</div></div> of <span class="bigfont"><span class="shake">LIMBS</span></span> and <span class="bigfont"><span class="shake">TEETH</span></span> over and over again<</timed>>
<<timed 14s t8n>>Nothing seems to reach you though<</timed>>
<<timed 15s t8n>>You are still standing<</timed>>
<<timed 16s t8n>>The presence loses intensity<</timed>>
<<timed 17s t8n>>Still there but stagnent<</timed>>
<<timed 18s t8n>>It can't reach you<</timed>>
<<timed 19s t8n>>It's [[trapped]]<</timed>><<timed 1s t8n>>Unfortunately you still aren't out<</timed>>
<<timed 2s t8n>>You may have a chance now<</timed>>
<<timed 3s t8n>>Just enough time<</timed>>
<<timed 4s t8n>>You drop the mirror in your hands and you <span class="bigfont">RUN</span><</timed>>
<<timed 5s t8n>>Faster than before and with all remaining adrenaline you make it to the light and you <span class="bigfont">PUSH</span> against the surface<</timed>>
<<timed 6s t8n>>You crash through to the [[surface]]<</timed>>
<<timed 1s t8n>>Your face meets the ground but you are otherwise intact.<</timed>>
<<timed 2s t8n>>The sun hasn't risen in full yet as you lay on the ground breathing heavily.<</timed>>
<<timed 3s t8n>>You still hear the faint sounds of crashing and tearing.<</timed>>
<<timed 4s t8n>>For now at least you are in the open.<</timed>>
<<timed 5s t8n>>You aren't trapped.<</timed>>
<<timed 6s t8n>>Your head still aches slightly.<</timed>>
<<timed 7s t8n>>There is still a faint buzzing<</timed>>
<<timed 8s t8n>>but there is no glass<</timed>>
<<timed 9s t8n>>and there is no threat seemingly just out of view<</timed>>
<<timed 10s t8n>>safe for now<</timed>>
<<timed 12s t8n>>[[Play Again|Entrance]]<</timed>>